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gml_Object_obj_attack_moray_sword_spin_blue_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("moray", "void", "void");
2
depth = -50;
3
image_alpha = 0;
4
image_speed = 0;
5
x = obj_attack_moray_sword_spin.x;
6
y = obj_attack_moray_sword_spin.y;
7
sprite_index = obj_attack_moray_sword_spin.sprite_index;
8
audio_play_sound(snd_feisty_moray_color_shift, 1, 0);