1 | part_x = round(irandom_range(0, room_width) / 40) * 40; |
2 | var move = false; |
3 | while (move == false) |
4 | { |
5 | move = true; |
6 | with (obj_bacgkround_boss_battle_axis_number_spawner) |
7 | { |
8 | if (id != other.id && part_x == other.part_x) |
9 | { |
10 | other.part_x += 20; |
11 | move = false; |
12 | } |
13 | } |
14 | } |
15 | creator = 955; |
16 | part_size = choose(1, 1, 1, 2, 2, 3); |
17 | size_multiplier = 12 * part_size; |
18 | number_count = 9; |
19 | alarm[0] = 1; |