| 1 | part_x = round(irandom_range(0, room_width) / 40) * 40; |
| 2 | var move = false; |
| 3 | while (move == false) |
| 4 | { |
| 5 | move = true; |
| 6 | with (obj_bacgkround_boss_battle_axis_number_spawner) |
| 7 | { |
| 8 | if (id != other.id && part_x == other.part_x) |
| 9 | { |
| 10 | other.part_x += 20; |
| 11 | move = false; |
| 12 | } |
| 13 | } |
| 14 | } |
| 15 | creator = 955; |
| 16 | part_size = choose(1, 1, 1, 2, 2, 3); |
| 17 | size_multiplier = 12 * part_size; |
| 18 | number_count = 9; |
| 19 | alarm[0] = 1; |