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gml_Object_obj_background_starlo_battle_yellow_Create_0

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1
if (live_call())
2
    return global.live_result;
3
ufreq = shader_get_uniform(starlo_bg_test, "freq");
4
utime = shader_get_uniform(starlo_bg_test, "time");
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uamp = shader_get_uniform(starlo_bg_test, "amp");
6
opacity = 0;
7
fade_in = 1;