1 | if (live_call()) |
2 | return global.live_result; |
3 | open_sprite = 1264; |
4 | submerge_sprite = 3275; |
5 | soul_color = 16777215; |
6 | if (!instance_exists(obj_barrier_container_surface)) |
7 | instance_create_depth(0, 0, -9999, obj_barrier_container_surface); |
8 | scene = 0; |
9 | cutscene_timer = 0; |
10 | self_soul = -4; |
11 | image_speed = 0; |
12 | soul_target_x = 180; |
13 | soul_target_y = 140; |