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gml_Object_obj_battle_ceroba_special_attack_red_bullet_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
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    return global.live_result;
3
var player_soul = 2979;
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if (!instance_exists(obj_dialogue_box_battle_transformation_any))
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{
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    instance_destroy();
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    exit;
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}
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var battle_box = 3154;
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if (y >= (target_y - 10))
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    aim = 0;
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if (aim > 0)
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{
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    var angle_diff = angle_difference(point_direction(x, y, target_x, target_y), direction) * turn_rate;
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    if (abs(angle_diff) > 1)
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        direction += angle_diff;
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    aim--;
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}
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if ((y + 23) >= battle_box.bbox_bottom && destroy_on_contact == true)
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{
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    scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(8, 2);
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    var impact = instance_create_depth(x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_bullet_impact);
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    impact.image_blend = make_color_rgb(255, 0, 55);
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    instance_destroy();
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}