1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (stage == 1) |
4 |
{ |
5 |
if (soul_shake == true) |
6 |
{ |
7 |
obj_heart_battle_fighting_red.x = obj_heart_battle_fighting_red.xstart; |
8 |
obj_heart_battle_fighting_red.y = obj_heart_battle_fighting_red.ystart; |
9 |
obj_heart_battle_fighting_red.x += random_range(-2, 2); |
10 |
obj_heart_battle_fighting_red.y += random_range(-2, 2); |
11 |
} |
12 |
if (soul_can_hurt == true) |
13 |
{ |
14 |
if (global.hit_self == true) |
15 |
{ |
16 |
var weaken_sound = audio_play_sound(snd_soul_gameover_hit, 1, 0); |
17 |
audio_sound_pitch(weaken_sound, 0.75); |
18 |
soul_shake = true; |
19 |
obj_heart_battle_fighting_parent.moveable = false; |
20 |
obj_heart_battle_fighting_parent.xstart = obj_heart_battle_fighting_parent.x; |
21 |
obj_heart_battle_fighting_parent.ystart = obj_heart_battle_fighting_parent.y; |
22 |
instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_heart_battle_fighting_parent.depth + 1, obj_ceroba_transform_soul_particles); |
23 |
audio_play_sound(snd_attackhitcrit, 1, 0); |
24 |
obj_heart_battle_fighting_parent.walk_speed -= 1; |
25 |
audio_sound_gain(global.battle_music, audio_sound_get_gain(global.battle_music) * 0.8, 300); |
26 |
if (obj_heart_battle_fighting_parent.walk_speed <= 0) |
27 |
{ |
28 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (global.battle_music, 1000); |
29 |
if (!alarm[3]) |
30 |
alarm[3] = 30; |
31 |
fade_out = true; |
32 |
alarm[0] = -1;gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_0.gmlif (live_call())
return global.live_result;
var random_number = irandom_range(0, ds_list_size(spawner_list) - 1);
var attack_instance = ds_list_find_value(spawner_list, random_number);
ds_list_delete(spawner_list, random_number);
instance_create(0, 0, attack_instance);
if (ds_list_empty(spawner_list))
ds_list_copy(spawner_list, spawner_list_original); |
33 |
with (obj_battle_enemy_attack_parent) |
34 |
instance_destroy(); |
35 |
instance_destroy(obj_battle_enemy_attack_spawner_asgore_circle); |
36 |
instance_destroy(obj_battle_enemy_attack_spawner_asgore_circle_full); |
37 |
instance_destroy(obj_battle_enemy_attack_spawner_asgore_hands); |
38 |
instance_destroy(obj_battle_enemy_attack_spawner_asgore_sinusoid); |
39 |
instance_destroy(obj_battle_enemy_attack_spawner_asgore_warning); |
40 |
instance_destroy(obj_battle_enemy_attack_asgore_warning); |
41 |
instance_destroy(obj_battle_enemy_attack_spawner_asgore_fire_circle); |
42 |
with (obj_battle_enemy_attack_asgore_hand_horizontal) |
43 |
instance_destroy(); |
44 |
with (obj_battle_enemy_attack_asgore_hand_vertical) |
45 |
instance_destroy(); |
46 |
} |
47 |
else |
48 |
{ |
49 |
alarm[2] = 10; |
50 |
} |
51 |
global.hit_self = false; |
52 |
} |
53 |
} |
54 |
else |
55 |
{ |
56 |
global.hit_self = false; |
57 |
} |
58 |
if (fade_out == true) |
59 |
{ |
60 |
alarm[0] = -1;gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_0.gmlif (live_call())
return global.live_result;
var random_number = irandom_range(0, ds_list_size(spawner_list) - 1);
var attack_instance = ds_list_find_value(spawner_list, random_number);
ds_list_delete(spawner_list, random_number);
instance_create(0, 0, attack_instance);
if (ds_list_empty(spawner_list))
ds_list_copy(spawner_list, spawner_list_original); |
61 |
if (draw_alpha < 1) |
62 |
draw_alpha += 0.05; |
63 |
else if (!alarm[4]) |
64 |
alarm[4] = 45; |
65 |
obj_heart_battle_fighting_parent.x = lerp(obj_heart_battle_fighting_parent.x, 320, 0.15); |
66 |
obj_heart_battle_fighting_parent.y = lerp(obj_heart_battle_fighting_parent.y, 240, 0.15); |
67 |
} |
68 |
} |
69 |
else |
70 |
{ |
71 |
var heart = obj_heart_battle_fighting_parent; |
72 |
switch (scene) |
73 |
{ |
74 |
case -3: |
75 |
obj_heart_battle_fighting_parent.x = obj_heart_battle_fighting_parent.xstart; |
76 |
obj_heart_battle_fighting_parent.y = obj_heart_battle_fighting_parent.ystart; |
77 |
obj_heart_battle_fighting_parent.x += random_range(0.3, -0.3); |
78 |
obj_heart_battle_fighting_parent.y += random_range(0.3, -0.3); |
79 |
cutscene_wait(3); |
80 |
break; |
81 |
case -2: |
82 |
instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_heart_battle_fighting_parent.depth + 1, obj_ceroba_transform_soul_particles); |
83 |
audio_play_sound(snd_attackhitcrit, 1, 0); |
84 |
obj_heart_battle_fighting_parent.x = obj_heart_battle_fighting_parent.xstart; |
85 |
obj_heart_battle_fighting_parent.y = obj_heart_battle_fighting_parent.ystart; |
86 |
cutscene_advance(); |
87 |
break; |
88 |
case -1: |
89 |
cutscene_wait(2); |
90 |
break; |
91 |
case 0: |
92 |
instance_create_depth(heart.x - 1, heart.y + 90, heart.depth + 1, obj_battle_enemy_attack_asgore_soul_capsule); |
93 |
obj_battle_enemy_attack_asgore_soul_capsule.image_index = obj_battle_enemy_attack_asgore_soul_capsule.image_number - 1; |
94 |
audio_play_sound(snd_undertale_appear, 1, 0); |
95 |
cutscene_advance(); |
96 |
break; |
97 |
case 1: |
98 |
obj_battle_enemy_attack_asgore_soul_capsule.image_alpha += 0.05; |
99 |
if (obj_battle_enemy_attack_asgore_soul_capsule.image_alpha >= 1) |
100 |
{ |
101 |
obj_battle_enemy_attack_asgore_soul_capsule.image_alpha = 1; |
102 |
cutscene_wait(2); |
103 |
} |
104 |
break; |
105 |
case 2: |
106 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
107 |
obj_battle_enemy_attack_asgore_soul_capsule.vspeed = -4; |
108 |
cutscene_advance(); |
109 |
break; |
110 |
case 3: |
111 |
if (obj_battle_enemy_attack_asgore_soul_capsule.y <= (heart.y + 30)) |
112 |
{ |
113 |
obj_battle_enemy_attack_asgore_soul_capsule.y = heart.y + 30; |
114 |
obj_battle_enemy_attack_asgore_soul_capsule.vspeed = 0; |
115 |
audio_play_sound(snd_undertale_impact, 1, 0); |
116 |
scr_screenshake_battle_customscr_screenshake_battle_customfunction scr_screenshake_battle_custom()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
screenshake.battle_screenshake_duration = argument[0];
screenshake.battle_screenshake_intensity = argument[1];
screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration;
} (6, 2); |
117 |
cutscene_advance(); |
118 |
} |
119 |
break; |
120 |
case 4: |
121 |
cutscene_wait(1.5); |
122 |
break; |
123 |
case 5: |
124 |
obj_battle_enemy_attack_asgore_soul_capsule.image_speed = -1.5; |
125 |
if (obj_battle_enemy_attack_asgore_soul_capsule.image_index <= 4) |
126 |
{ |
127 |
audio_play_sound(snd_undertale_flash, 1, 0); |
128 |
obj_battle_enemy_attack_asgore_soul_capsule.flash_alpha = 1; |
129 |
obj_battle_enemy_attack_asgore_soul_capsule.sprite_index = spr_container_open; |
130 |
obj_battle_enemy_attack_asgore_soul_capsule.image_speed = 0; |
131 |
obj_battle_enemy_attack_asgore_soul_capsule.image_index = 0; |
132 |
obj_battle_enemy_attack_asgore_soul_capsule.soul_color = make_color_rgb(255, 255, 0); |
133 |
var new_soul = instance_create_depth(obj_battle_enemy_attack_asgore_soul_capsule.x, obj_battle_enemy_attack_asgore_soul_capsule.y, -1000, obj_barrier_soul_battle); |
134 |
new_soul.spawner = 2884; |
135 |
new_soul.image_alpha = 1; |
136 |
new_soul.image_xscale = 2; |
137 |
new_soul.image_yscale = 2; |
138 |
obj_heart_battle_fighting_parent.image_alpha = 0; |
139 |
cutscene_advance(); |
140 |
} |
141 |
break; |
142 |
case 6: |
143 |
cutscene_wait(2.5); |
144 |
break; |
145 |
case 7: |
146 |
soul_color[0] = make_color_rgb(0, 128, 0); |
147 |
soul_color[1] = make_color_rgb(255, 160, 64); |
148 |
soul_color[2] = make_color_rgb(128, 0, 128); |
149 |
soul_color[3] = make_color_rgb(0, 0, 255); |
150 |
soul_color[4] = make_color_rgb(0, 255, 255); |
151 |
for (var i = 0; i < 5; i++) |
152 |
{ |
153 |
var new_capsule = instance_create_depth(192 + (64 * i), 384, -1010, obj_battle_enemy_attack_asgore_soul_capsule); |
154 |
new_capsule.sprite_index = spr_container_open; |
155 |
new_capsule.image_speed = 0; |
156 |
new_capsule.image_index = 0; |
157 |
new_capsule.image_alpha = 0; |
158 |
new_capsule.soul_color = other.soul_color[i]; |
159 |
var new_soul = instance_create_depth(new_capsule.x, new_capsule.y, -1020, obj_barrier_soul_battle); |
160 |
new_soul.spawner = new_capsule; |
161 |
new_soul.image_alpha = 0; |
162 |
new_soul.image_xscale = 2; |
163 |
new_soul.image_yscale = 2; |
164 |
new_soul.image_index = obj_barrier_soul_battle.image_index; |
165 |
} |
166 |
audio_play_sound(snd_undertale_appear, 1, 0); |
167 |
cutscene_advance(); |
168 |
break; |
169 |
case 8: |
170 |
var yellow_col = make_color_rgb(255, 255, 0); |
171 |
with (obj_battle_enemy_attack_asgore_soul_capsule) |
172 |
{ |
173 |
if (image_alpha < 1) |
174 |
{ |
175 |
image_alpha += 0.05; |
176 |
} |
177 |
else if (soul_color != yellow_col) |
178 |
{ |
179 |
with (obj_barrier_soul_battle) |
180 |
image_alpha = 1; |
181 |
with (obj_battle_enemy_attack_asgore_soul_capsule) |
182 |
image_alpha = 1; |
183 |
other.scene = 9; |
184 |
} |
185 |
} |
186 |
with (obj_barrier_soul_battle) |
187 |
{ |
188 |
if (image_alpha < 1) |
189 |
image_alpha += 0.05; |
190 |
} |
191 |
break; |
192 |
case 9: |
193 |
cutscene_wait(3); |
194 |
break; |
195 |
case 10: |
196 |
if (!instance_exists(obj_dialogue_battle_asgore)) |
197 |
msg = instance_create(x, y, obj_dialogue_battle_asgore); |
198 |
else if (!global.dialogue_open) |
199 |
cutscene_advance(); |
200 |
with (msg) |
201 |
{ |
202 |
sndfnt = 267; |
203 |
message[0] = " Rest well, young one."; |
204 |
message[1] = " I am sorry."; |
205 |
skippable = false; |
206 |
message_timer = 50; |
207 |
} |
208 |
break; |
209 |
case 11: |
210 |
cutscene_wait(3); |
211 |
break; |
212 |
case 12: |
213 |
cymbal_sound = audio_play_sound(mus_cymbal, 1, 0); |
214 |
cutscene_advance(); |
215 |
break; |
216 |
case 13: |
217 |
fade_out_alpha = audio_sound_get_track_position(cymbal_sound) / audio_sound_length(cymbal_sound); |
218 |
if (fade_out_alpha >= 0.99) |
219 |
{ |
220 |
with (obj_battle_enemy_attack_asgore_soul_capsule) |
221 |
instance_destroy(); |
222 |
with (obj_barrier_soul_battle) |
223 |
instance_destroy(); |
224 |
fade_out_alpha = 1; |
225 |
scene++; |
226 |
} |
227 |
break; |
228 |
case 14: |
229 |
cutscene_wait(2); |
230 |
break; |
231 |
case 15: |
232 |
fade_out_alpha -= 0.03; |
233 |
if (fade_out_alpha <= 0) |
234 |
cutscene_wait(1.5); |
235 |
break; |
236 |
case 16: |
237 |
room = rm_credits; |
238 |
break; |
239 |
} |
240 |
} |