|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
if (stage == 1)
|
|
4
|
{
|
|
5
|
if (soul_shake == true)
|
|
6
|
{
|
|
7
|
obj_heart_battle_fighting_red.x = obj_heart_battle_fighting_red.xstart;
|
|
8
|
obj_heart_battle_fighting_red.y = obj_heart_battle_fighting_red.ystart;
|
|
9
|
obj_heart_battle_fighting_red.x += random_range(-2, 2);
|
|
10
|
obj_heart_battle_fighting_red.y += random_range(-2, 2);
|
|
11
|
}
|
|
12
|
if (soul_can_hurt == true)
|
|
13
|
{
|
|
14
|
if (global.hit_self == true)
|
|
15
|
{
|
|
16
|
var weaken_sound = audio_play_sound(snd_soul_gameover_hit, 1, 0);
|
|
17
|
audio_sound_pitch(weaken_sound, 0.75);
|
|
18
|
soul_shake = true;
|
|
19
|
obj_heart_battle_fighting_parent.moveable = false;
|
|
20
|
obj_heart_battle_fighting_parent.xstart = obj_heart_battle_fighting_parent.x;
|
|
21
|
obj_heart_battle_fighting_parent.ystart = obj_heart_battle_fighting_parent.y;
|
|
22
|
instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_heart_battle_fighting_parent.depth + 1, obj_ceroba_transform_soul_particles);
|
|
23
|
audio_play_sound(snd_attackhitcrit, 1, 0);
|
|
24
|
obj_heart_battle_fighting_parent.walk_speed -= 1;
|
|
25
|
audio_sound_gain(global.battle_music, audio_sound_get_gain(global.battle_music) * 0.8, 300);
|
|
26
|
if (obj_heart_battle_fighting_parent.walk_speed <= 0)
|
|
27
|
{
|
|
28
|
scr_audio_fade_outscr_audio_fade_out
function scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (global.battle_music, 1000);
|
|
29
|
if (!alarm[3])
|
|
30
|
alarm[3] = 30; gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_3.gml
if (live_call())
return global.live_result;
soul_shake = false;
|
|
31
|
fade_out = true;
|
|
32
|
alarm[0] = -1; gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_0.gml
if (live_call())
return global.live_result;
var random_number = irandom_range(0, ds_list_size(spawner_list) - 1);
var attack_instance = ds_list_find_value(spawner_list, random_number);
ds_list_delete(spawner_list, random_number);
instance_create(0, 0, attack_instance);
if (ds_list_empty(spawner_list))
ds_list_copy(spawner_list, spawner_list_original);
|
|
33
|
with (obj_battle_enemy_attack_parent)
|
|
34
|
instance_destroy();
|
|
35
|
instance_destroy(obj_battle_enemy_attack_spawner_asgore_circle);
|
|
36
|
instance_destroy(obj_battle_enemy_attack_spawner_asgore_circle_full);
|
|
37
|
instance_destroy(obj_battle_enemy_attack_spawner_asgore_hands);
|
|
38
|
instance_destroy(obj_battle_enemy_attack_spawner_asgore_sinusoid);
|
|
39
|
instance_destroy(obj_battle_enemy_attack_spawner_asgore_warning);
|
|
40
|
instance_destroy(obj_battle_enemy_attack_asgore_warning);
|
|
41
|
instance_destroy(obj_battle_enemy_attack_spawner_asgore_fire_circle);
|
|
42
|
with (obj_battle_enemy_attack_asgore_hand_horizontal)
|
|
43
|
instance_destroy();
|
|
44
|
with (obj_battle_enemy_attack_asgore_hand_vertical)
|
|
45
|
instance_destroy();
|
|
46
|
}
|
|
47
|
else
|
|
48
|
{
|
|
49
|
alarm[2] = 10; gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_2.gml
if (live_call())
return global.live_result;
soul_shake = false;
obj_heart_battle_fighting_parent.moveable = true;
|
|
50
|
}
|
|
51
|
global.hit_self = false;
|
|
52
|
}
|
|
53
|
}
|
|
54
|
else
|
|
55
|
{
|
|
56
|
global.hit_self = false;
|
|
57
|
}
|
|
58
|
if (fade_out == true)
|
|
59
|
{
|
|
60
|
alarm[0] = -1; gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_0.gml
if (live_call())
return global.live_result;
var random_number = irandom_range(0, ds_list_size(spawner_list) - 1);
var attack_instance = ds_list_find_value(spawner_list, random_number);
ds_list_delete(spawner_list, random_number);
instance_create(0, 0, attack_instance);
if (ds_list_empty(spawner_list))
ds_list_copy(spawner_list, spawner_list_original);
|
|
61
|
if (draw_alpha < 1)
|
|
62
|
draw_alpha += 0.05;
|
|
63
|
else if (!alarm[4])
|
|
64
|
alarm[4] = 45; gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_4.gml
if (live_call())
return global.live_result;
stage = 4;
obj_heart_battle_fighting_parent.xstart = obj_heart_battle_fighting_parent.x;
obj_heart_battle_fighting_parent.ystart = obj_heart_battle_fighting_parent.y;
|
|
65
|
obj_heart_battle_fighting_parent.x = lerp(obj_heart_battle_fighting_parent.x, 320, 0.15);
|
|
66
|
obj_heart_battle_fighting_parent.y = lerp(obj_heart_battle_fighting_parent.y, 240, 0.15);
|
|
67
|
}
|
|
68
|
}
|
|
69
|
else
|
|
70
|
{
|
|
71
|
var heart = obj_heart_battle_fighting_parent;
|
|
72
|
switch (scene)
|
|
73
|
{
|
|
74
|
case -3:
|
|
75
|
obj_heart_battle_fighting_parent.x = obj_heart_battle_fighting_parent.xstart;
|
|
76
|
obj_heart_battle_fighting_parent.y = obj_heart_battle_fighting_parent.ystart;
|
|
77
|
obj_heart_battle_fighting_parent.x += random_range(0.3, -0.3);
|
|
78
|
obj_heart_battle_fighting_parent.y += random_range(0.3, -0.3);
|
|
79
|
cutscene_wait(3);
|
|
80
|
break;
|
|
81
|
case -2:
|
|
82
|
instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_heart_battle_fighting_parent.depth + 1, obj_ceroba_transform_soul_particles);
|
|
83
|
audio_play_sound(snd_attackhitcrit, 1, 0);
|
|
84
|
obj_heart_battle_fighting_parent.x = obj_heart_battle_fighting_parent.xstart;
|
|
85
|
obj_heart_battle_fighting_parent.y = obj_heart_battle_fighting_parent.ystart;
|
|
86
|
cutscene_advance();
|
|
87
|
break;
|
|
88
|
case -1:
|
|
89
|
cutscene_wait(2);
|
|
90
|
break;
|
|
91
|
case 0:
|
|
92
|
instance_create_depth(heart.x - 1, heart.y + 90, heart.depth + 1, obj_battle_enemy_attack_asgore_soul_capsule);
|
|
93
|
obj_battle_enemy_attack_asgore_soul_capsule.image_index = obj_battle_enemy_attack_asgore_soul_capsule.image_number - 1;
|
|
94
|
audio_play_sound(snd_undertale_appear, 1, 0);
|
|
95
|
cutscene_advance();
|
|
96
|
break;
|
|
97
|
case 1:
|
|
98
|
obj_battle_enemy_attack_asgore_soul_capsule.image_alpha += 0.05;
|
|
99
|
if (obj_battle_enemy_attack_asgore_soul_capsule.image_alpha >= 1)
|
|
100
|
{
|
|
101
|
obj_battle_enemy_attack_asgore_soul_capsule.image_alpha = 1;
|
|
102
|
cutscene_wait(2);
|
|
103
|
}
|
|
104
|
break;
|
|
105
|
case 2:
|
|
106
|
audio_play_sound(snd_undertale_swoosh, 1, 0);
|
|
107
|
obj_battle_enemy_attack_asgore_soul_capsule.vspeed = -4;
|
|
108
|
cutscene_advance();
|
|
109
|
break;
|
|
110
|
case 3:
|
|
111
|
if (obj_battle_enemy_attack_asgore_soul_capsule.y <= (heart.y + 30))
|
|
112
|
{
|
|
113
|
obj_battle_enemy_attack_asgore_soul_capsule.y = heart.y + 30;
|
|
114
|
obj_battle_enemy_attack_asgore_soul_capsule.vspeed = 0;
|
|
115
|
audio_play_sound(snd_undertale_impact, 1, 0);
|
|
116
|
scr_screenshake_battle_customscr_screenshake_battle_custom
function scr_screenshake_battle_custom()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
screenshake.battle_screenshake_duration = argument[0];
screenshake.battle_screenshake_intensity = argument[1];
screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration;
} (6, 2);
|
|
117
|
cutscene_advance();
|
|
118
|
}
|
|
119
|
break;
|
|
120
|
case 4:
|
|
121
|
cutscene_wait(1.5);
|
|
122
|
break;
|
|
123
|
case 5:
|
|
124
|
obj_battle_enemy_attack_asgore_soul_capsule.image_speed = -1.5;
|
|
125
|
if (obj_battle_enemy_attack_asgore_soul_capsule.image_index <= 4)
|
|
126
|
{
|
|
127
|
audio_play_sound(snd_undertale_flash, 1, 0);
|
|
128
|
obj_battle_enemy_attack_asgore_soul_capsule.flash_alpha = 1;
|
|
129
|
obj_battle_enemy_attack_asgore_soul_capsule.sprite_index = spr_container_open;
|
|
130
|
obj_battle_enemy_attack_asgore_soul_capsule.image_speed = 0;
|
|
131
|
obj_battle_enemy_attack_asgore_soul_capsule.image_index = 0;
|
|
132
|
obj_battle_enemy_attack_asgore_soul_capsule.soul_color = make_color_rgb(255, 255, 0);
|
|
133
|
var new_soul = instance_create_depth(obj_battle_enemy_attack_asgore_soul_capsule.x, obj_battle_enemy_attack_asgore_soul_capsule.y, -1000, obj_barrier_soul_battle);
|
|
134
|
new_soul.spawner = 2885;
|
|
135
|
new_soul.image_alpha = 1;
|
|
136
|
new_soul.image_xscale = 2;
|
|
137
|
new_soul.image_yscale = 2;
|
|
138
|
obj_heart_battle_fighting_parent.image_alpha = 0;
|
|
139
|
cutscene_advance();
|
|
140
|
}
|
|
141
|
break;
|
|
142
|
case 6:
|
|
143
|
cutscene_wait(2.5);
|
|
144
|
break;
|
|
145
|
case 7:
|
|
146
|
soul_color[0] = make_color_rgb(0, 128, 0);
|
|
147
|
soul_color[1] = make_color_rgb(255, 160, 64);
|
|
148
|
soul_color[2] = make_color_rgb(128, 0, 128);
|
|
149
|
soul_color[3] = make_color_rgb(0, 0, 255);
|
|
150
|
soul_color[4] = make_color_rgb(0, 255, 255);
|
|
151
|
for (var i = 0; i < 5; i++)
|
|
152
|
{
|
|
153
|
var new_capsule = instance_create_depth(192 + (64 * i), 384, -1010, obj_battle_enemy_attack_asgore_soul_capsule);
|
|
154
|
new_capsule.sprite_index = spr_container_open;
|
|
155
|
new_capsule.image_speed = 0;
|
|
156
|
new_capsule.image_index = 0;
|
|
157
|
new_capsule.image_alpha = 0;
|
|
158
|
new_capsule.soul_color = other.soul_color[i];
|
|
159
|
var new_soul = instance_create_depth(new_capsule.x, new_capsule.y, -1020, obj_barrier_soul_battle);
|
|
160
|
new_soul.spawner = new_capsule;
|
|
161
|
new_soul.image_alpha = 0;
|
|
162
|
new_soul.image_xscale = 2;
|
|
163
|
new_soul.image_yscale = 2;
|
|
164
|
new_soul.image_index = obj_barrier_soul_battle.image_index;
|
|
165
|
}
|
|
166
|
audio_play_sound(snd_undertale_appear, 1, 0);
|
|
167
|
cutscene_advance();
|
|
168
|
break;
|
|
169
|
case 8:
|
|
170
|
var yellow_col = make_color_rgb(255, 255, 0);
|
|
171
|
with (obj_battle_enemy_attack_asgore_soul_capsule)
|
|
172
|
{
|
|
173
|
if (image_alpha < 1)
|
|
174
|
{
|
|
175
|
image_alpha += 0.05;
|
|
176
|
}
|
|
177
|
else if (soul_color != yellow_col)
|
|
178
|
{
|
|
179
|
with (obj_barrier_soul_battle)
|
|
180
|
image_alpha = 1;
|
|
181
|
with (obj_battle_enemy_attack_asgore_soul_capsule)
|
|
182
|
image_alpha = 1;
|
|
183
|
other.scene = 9;
|
|
184
|
}
|
|
185
|
}
|
|
186
|
with (obj_barrier_soul_battle)
|
|
187
|
{
|
|
188
|
if (image_alpha < 1)
|
|
189
|
image_alpha += 0.05;
|
|
190
|
}
|
|
191
|
break;
|
|
192
|
case 9:
|
|
193
|
cutscene_wait(3);
|
|
194
|
break;
|
|
195
|
case 10:
|
|
196
|
if (!instance_exists(obj_dialogue_battle_asgore))
|
|
197
|
msg = instance_create(x, y, obj_dialogue_battle_asgore);
|
|
198
|
else if (!global.dialogue_open)
|
|
199
|
cutscene_advance();
|
|
200
|
with (msg)
|
|
201
|
{
|
|
202
|
sndfnt = 267;
|
|
203
|
message[0] = " Rest well, young one.";
|
|
204
|
message[1] = " I am sorry.";
|
|
205
|
skippable = false;
|
|
206
|
message_timer = 50;
|
|
207
|
}
|
|
208
|
break;
|
|
209
|
case 11:
|
|
210
|
cutscene_wait(3);
|
|
211
|
break;
|
|
212
|
case 12:
|
|
213
|
cymbal_sound = audio_play_sound(mus_cymbal, 1, 0);
|
|
214
|
cutscene_advance();
|
|
215
|
break;
|
|
216
|
case 13:
|
|
217
|
fade_out_alpha = audio_sound_get_track_position(cymbal_sound) / audio_sound_length(cymbal_sound);
|
|
218
|
if (fade_out_alpha >= 0.99)
|
|
219
|
{
|
|
220
|
with (obj_battle_enemy_attack_asgore_soul_capsule)
|
|
221
|
instance_destroy();
|
|
222
|
with (obj_barrier_soul_battle)
|
|
223
|
instance_destroy();
|
|
224
|
fade_out_alpha = 1;
|
|
225
|
scene++;
|
|
226
|
}
|
|
227
|
break;
|
|
228
|
case 14:
|
|
229
|
cutscene_wait(2);
|
|
230
|
break;
|
|
231
|
case 15:
|
|
232
|
fade_out_alpha -= 0.03;
|
|
233
|
if (fade_out_alpha <= 0)
|
|
234
|
cutscene_wait(1.5);
|
|
235
|
break;
|
|
236
|
case 16:
|
|
237
|
room = rm_credits;
|
|
238
|
break;
|
|
239
|
}
|
|
240
|
}
|