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gml_Object_obj_battle_enemy_attack_asgore_checker_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
if (stage == 1)
4
{
5
    if (soul_shake == true)
6
    {
7
        obj_heart_battle_fighting_red.x = obj_heart_battle_fighting_red.xstart;
8
        obj_heart_battle_fighting_red.y = obj_heart_battle_fighting_red.ystart;
9
        obj_heart_battle_fighting_red.x += random_range(-2, 2);
10
        obj_heart_battle_fighting_red.y += random_range(-2, 2);
11
    }
12
    if (soul_can_hurt == true)
13
    {
14
        if (global.hit_self == true)
15
        {
16
            var weaken_sound = audio_play_sound(snd_soul_gameover_hit, 1, 0);
17
            audio_sound_pitch(weaken_sound, 0.75);
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            soul_shake = true;
19
            obj_heart_battle_fighting_parent.moveable = false;
20
            obj_heart_battle_fighting_parent.xstart = obj_heart_battle_fighting_parent.x;
21
            obj_heart_battle_fighting_parent.ystart = obj_heart_battle_fighting_parent.y;
22
            instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_heart_battle_fighting_parent.depth + 1, obj_ceroba_transform_soul_particles);
23
            audio_play_sound(snd_attackhitcrit, 1, 0);
24
            obj_heart_battle_fighting_parent.walk_speed -= 1;
25
            audio_sound_gain(global.battle_music, audio_sound_get_gain(global.battle_music) * 0.8, 300);
26
            if (obj_heart_battle_fighting_parent.walk_speed <= 0)
27
            {
28
                scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(global.battle_music, 1000);
29
                if (!alarm[3])
30
                    alarm[3] = 30;
gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_3.gml

if (live_call()) return global.live_result; soul_shake = false;
31
                fade_out = true;
32
                alarm[0] = -1;
gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_0.gml

if (live_call()) return global.live_result; var random_number = irandom_range(0, ds_list_size(spawner_list) - 1); var attack_instance = ds_list_find_value(spawner_list, random_number); ds_list_delete(spawner_list, random_number); instance_create(0, 0, attack_instance); if (ds_list_empty(spawner_list)) ds_list_copy(spawner_list, spawner_list_original);
33
                with (obj_battle_enemy_attack_parent)
34
                    instance_destroy();
35
                instance_destroy(obj_battle_enemy_attack_spawner_asgore_circle);
36
                instance_destroy(obj_battle_enemy_attack_spawner_asgore_circle_full);
37
                instance_destroy(obj_battle_enemy_attack_spawner_asgore_hands);
38
                instance_destroy(obj_battle_enemy_attack_spawner_asgore_sinusoid);
39
                instance_destroy(obj_battle_enemy_attack_spawner_asgore_warning);
40
                instance_destroy(obj_battle_enemy_attack_asgore_warning);
41
                instance_destroy(obj_battle_enemy_attack_spawner_asgore_fire_circle);
42
                with (obj_battle_enemy_attack_asgore_hand_horizontal)
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                    instance_destroy();
44
                with (obj_battle_enemy_attack_asgore_hand_vertical)
45
                    instance_destroy();
46
            }
47
            else
48
            {
49
                alarm[2] = 10;
gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_2.gml

if (live_call()) return global.live_result; soul_shake = false; obj_heart_battle_fighting_parent.moveable = true;
50
            }
51
            global.hit_self = false;
52
        }
53
    }
54
    else
55
    {
56
        global.hit_self = false;
57
    }
58
    if (fade_out == true)
59
    {
60
        alarm[0] = -1;
gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_0.gml

if (live_call()) return global.live_result; var random_number = irandom_range(0, ds_list_size(spawner_list) - 1); var attack_instance = ds_list_find_value(spawner_list, random_number); ds_list_delete(spawner_list, random_number); instance_create(0, 0, attack_instance); if (ds_list_empty(spawner_list)) ds_list_copy(spawner_list, spawner_list_original);
61
        if (draw_alpha < 1)
62
            draw_alpha += 0.05;
63
        else if (!alarm[4])
64
            alarm[4] = 45;
gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_4.gml

if (live_call()) return global.live_result; stage = 4; obj_heart_battle_fighting_parent.xstart = obj_heart_battle_fighting_parent.x; obj_heart_battle_fighting_parent.ystart = obj_heart_battle_fighting_parent.y;
65
        obj_heart_battle_fighting_parent.x = lerp(obj_heart_battle_fighting_parent.x, 320, 0.15);
66
        obj_heart_battle_fighting_parent.y = lerp(obj_heart_battle_fighting_parent.y, 240, 0.15);
67
    }
68
}
69
else
70
{
71
    var heart = obj_heart_battle_fighting_parent;
72
    switch (scene)
73
    {
74
        case -3:
75
            obj_heart_battle_fighting_parent.x = obj_heart_battle_fighting_parent.xstart;
76
            obj_heart_battle_fighting_parent.y = obj_heart_battle_fighting_parent.ystart;
77
            obj_heart_battle_fighting_parent.x += random_range(0.3, -0.3);
78
            obj_heart_battle_fighting_parent.y += random_range(0.3, -0.3);
79
            cutscene_wait(3);
80
            break;
81
        case -2:
82
            instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_heart_battle_fighting_parent.depth + 1, obj_ceroba_transform_soul_particles);
83
            audio_play_sound(snd_attackhitcrit, 1, 0);
84
            obj_heart_battle_fighting_parent.x = obj_heart_battle_fighting_parent.xstart;
85
            obj_heart_battle_fighting_parent.y = obj_heart_battle_fighting_parent.ystart;
86
            cutscene_advance();
87
            break;
88
        case -1:
89
            cutscene_wait(2);
90
            break;
91
        case 0:
92
            instance_create_depth(heart.x - 1, heart.y + 90, heart.depth + 1, obj_battle_enemy_attack_asgore_soul_capsule);
93
            obj_battle_enemy_attack_asgore_soul_capsule.image_index = obj_battle_enemy_attack_asgore_soul_capsule.image_number - 1;
94
            audio_play_sound(snd_undertale_appear, 1, 0);
95
            cutscene_advance();
96
            break;
97
        case 1:
98
            obj_battle_enemy_attack_asgore_soul_capsule.image_alpha += 0.05;
99
            if (obj_battle_enemy_attack_asgore_soul_capsule.image_alpha >= 1)
100
            {
101
                obj_battle_enemy_attack_asgore_soul_capsule.image_alpha = 1;
102
                cutscene_wait(2);
103
            }
104
            break;
105
        case 2:
106
            audio_play_sound(snd_undertale_swoosh, 1, 0);
107
            obj_battle_enemy_attack_asgore_soul_capsule.vspeed = -4;
108
            cutscene_advance();
109
            break;
110
        case 3:
111
            if (obj_battle_enemy_attack_asgore_soul_capsule.y <= (heart.y + 30))
112
            {
113
                obj_battle_enemy_attack_asgore_soul_capsule.y = heart.y + 30;
114
                obj_battle_enemy_attack_asgore_soul_capsule.vspeed = 0;
115
                audio_play_sound(snd_undertale_impact, 1, 0);
116
                scr_screenshake_battle_custom
scr_screenshake_battle_custom

function scr_screenshake_battle_custom() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); screenshake.battle_screenshake_duration = argument[0]; screenshake.battle_screenshake_intensity = argument[1]; screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration; }
(6, 2);
117
                cutscene_advance();
118
            }
119
            break;
120
        case 4:
121
            cutscene_wait(1.5);
122
            break;
123
        case 5:
124
            obj_battle_enemy_attack_asgore_soul_capsule.image_speed = -1.5;
125
            if (obj_battle_enemy_attack_asgore_soul_capsule.image_index <= 4)
126
            {
127
                audio_play_sound(snd_undertale_flash, 1, 0);
128
                obj_battle_enemy_attack_asgore_soul_capsule.flash_alpha = 1;
129
                obj_battle_enemy_attack_asgore_soul_capsule.sprite_index = spr_container_open;
130
                obj_battle_enemy_attack_asgore_soul_capsule.image_speed = 0;
131
                obj_battle_enemy_attack_asgore_soul_capsule.image_index = 0;
132
                obj_battle_enemy_attack_asgore_soul_capsule.soul_color = make_color_rgb(255, 255, 0);
133
                var new_soul = instance_create_depth(obj_battle_enemy_attack_asgore_soul_capsule.x, obj_battle_enemy_attack_asgore_soul_capsule.y, -1000, obj_barrier_soul_battle);
134
                new_soul.spawner = 2884;
135
                new_soul.image_alpha = 1;
136
                new_soul.image_xscale = 2;
137
                new_soul.image_yscale = 2;
138
                obj_heart_battle_fighting_parent.image_alpha = 0;
139
                cutscene_advance();
140
            }
141
            break;
142
        case 6:
143
            cutscene_wait(2.5);
144
            break;
145
        case 7:
146
            soul_color[0] = make_color_rgb(0, 128, 0);
147
            soul_color[1] = make_color_rgb(255, 160, 64);
148
            soul_color[2] = make_color_rgb(128, 0, 128);
149
            soul_color[3] = make_color_rgb(0, 0, 255);
150
            soul_color[4] = make_color_rgb(0, 255, 255);
151
            for (var i = 0; i < 5; i++)
152
            {
153
                var new_capsule = instance_create_depth(192 + (64 * i), 384, -1010, obj_battle_enemy_attack_asgore_soul_capsule);
154
                new_capsule.sprite_index = spr_container_open;
155
                new_capsule.image_speed = 0;
156
                new_capsule.image_index = 0;
157
                new_capsule.image_alpha = 0;
158
                new_capsule.soul_color = other.soul_color[i];
159
                var new_soul = instance_create_depth(new_capsule.x, new_capsule.y, -1020, obj_barrier_soul_battle);
160
                new_soul.spawner = new_capsule;
161
                new_soul.image_alpha = 0;
162
                new_soul.image_xscale = 2;
163
                new_soul.image_yscale = 2;
164
                new_soul.image_index = obj_barrier_soul_battle.image_index;
165
            }
166
            audio_play_sound(snd_undertale_appear, 1, 0);
167
            cutscene_advance();
168
            break;
169
        case 8:
170
            var yellow_col = make_color_rgb(255, 255, 0);
171
            with (obj_battle_enemy_attack_asgore_soul_capsule)
172
            {
173
                if (image_alpha < 1)
174
                {
175
                    image_alpha += 0.05;
176
                }
177
                else if (soul_color != yellow_col)
178
                {
179
                    with (obj_barrier_soul_battle)
180
                        image_alpha = 1;
181
                    with (obj_battle_enemy_attack_asgore_soul_capsule)
182
                        image_alpha = 1;
183
                    other.scene = 9;
184
                }
185
            }
186
            with (obj_barrier_soul_battle)
187
            {
188
                if (image_alpha < 1)
189
                    image_alpha += 0.05;
190
            }
191
            break;
192
        case 9:
193
            cutscene_wait(3);
194
            break;
195
        case 10:
196
            if (!instance_exists(obj_dialogue_battle_asgore))
197
                msg = instance_create(x, y, obj_dialogue_battle_asgore);
198
            else if (!global.dialogue_open)
199
                cutscene_advance();
200
            with (msg)
201
            {
202
                sndfnt = 267;
203
                message[0] = "       Rest well, young one.";
204
                message[1] = "           I am sorry.";
205
                skippable = false;
206
                message_timer = 50;
207
            }
208
            break;
209
        case 11:
210
            cutscene_wait(3);
211
            break;
212
        case 12:
213
            cymbal_sound = audio_play_sound(mus_cymbal, 1, 0);
214
            cutscene_advance();
215
            break;
216
        case 13:
217
            fade_out_alpha = audio_sound_get_track_position(cymbal_sound) / audio_sound_length(cymbal_sound);
218
            if (fade_out_alpha >= 0.99)
219
            {
220
                with (obj_battle_enemy_attack_asgore_soul_capsule)
221
                    instance_destroy();
222
                with (obj_barrier_soul_battle)
223
                    instance_destroy();
224
                fade_out_alpha = 1;
225
                scene++;
226
            }
227
            break;
228
        case 14:
229
            cutscene_wait(2);
230
            break;
231
        case 15:
232
            fade_out_alpha -= 0.03;
233
            if (fade_out_alpha <= 0)
234
                cutscene_wait(1.5);
235
            break;
236
        case 16:
237
            room = rm_credits;
238
            break;
239
    }
240
}