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gml_Object_obj_battle_enemy_attack_asgore_checker_Alarm_4

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
stage = 4;
4
obj_heart_battle_fighting_parent.xstart = obj_heart_battle_fighting_parent.x;
5
obj_heart_battle_fighting_parent.ystart = obj_heart_battle_fighting_parent.y;