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gml_Object_obj_battle_enemy_attack_asgore_soul_capsule_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
shader_set(sh_flash);
4
draw_sprite_ext(sprite_index, image_index, x - 1, y, 2, 2, image_angle, soul_color, image_alpha);
5
draw_sprite_ext(sprite_index, image_index, x - 1, y - 1, 2, 2, image_angle, soul_color, image_alpha);
6
draw_sprite_ext(sprite_index, image_index, x, y - 1, 2, 2, image_angle, soul_color, image_alpha);
7
draw_sprite_ext(sprite_index, image_index, x + 1, y - 1, 2, 2, image_angle, soul_color, image_alpha);
8
draw_sprite_ext(sprite_index, image_index, x + 1, y, 2, 2, image_angle, soul_color, image_alpha);
9
draw_sprite_ext(sprite_index, image_index, x + 1, y + 1, 2, 2, image_angle, soul_color, image_alpha);
10
draw_sprite_ext(sprite_index, image_index, x, y + 1, 2, 2, image_angle, soul_color, image_alpha);
11
draw_sprite_ext(sprite_index, image_index, x - 1, y + 1, 2, 2, image_angle, soul_color, image_alpha);
12
shader_reset();
13
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, soul_color, image_alpha);