|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
shader_set(sh_flash);
|
|
4
|
draw_sprite_ext(sprite_index, image_index, x - 1, y, 2, 2, image_angle, soul_color, image_alpha);
|
|
5
|
draw_sprite_ext(sprite_index, image_index, x - 1, y - 1, 2, 2, image_angle, soul_color, image_alpha);
|
|
6
|
draw_sprite_ext(sprite_index, image_index, x, y - 1, 2, 2, image_angle, soul_color, image_alpha);
|
|
7
|
draw_sprite_ext(sprite_index, image_index, x + 1, y - 1, 2, 2, image_angle, soul_color, image_alpha);
|
|
8
|
draw_sprite_ext(sprite_index, image_index, x + 1, y, 2, 2, image_angle, soul_color, image_alpha);
|
|
9
|
draw_sprite_ext(sprite_index, image_index, x + 1, y + 1, 2, 2, image_angle, soul_color, image_alpha);
|
|
10
|
draw_sprite_ext(sprite_index, image_index, x, y + 1, 2, 2, image_angle, soul_color, image_alpha);
|
|
11
|
draw_sprite_ext(sprite_index, image_index, x - 1, y + 1, 2, 2, image_angle, soul_color, image_alpha);
|
|
12
|
shader_reset();
|
|
13
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, soul_color, image_alpha);
|