1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
shader_set(sh_flash); |
4 |
draw_sprite_ext(sprite_index, image_index, x - 1, y, 2, 2, image_angle, soul_color, image_alpha); |
5 |
draw_sprite_ext(sprite_index, image_index, x - 1, y - 1, 2, 2, image_angle, soul_color, image_alpha); |
6 |
draw_sprite_ext(sprite_index, image_index, x, y - 1, 2, 2, image_angle, soul_color, image_alpha); |
7 |
draw_sprite_ext(sprite_index, image_index, x + 1, y - 1, 2, 2, image_angle, soul_color, image_alpha); |
8 |
draw_sprite_ext(sprite_index, image_index, x + 1, y, 2, 2, image_angle, soul_color, image_alpha); |
9 |
draw_sprite_ext(sprite_index, image_index, x + 1, y + 1, 2, 2, image_angle, soul_color, image_alpha); |
10 |
draw_sprite_ext(sprite_index, image_index, x, y + 1, 2, 2, image_angle, soul_color, image_alpha); |
11 |
draw_sprite_ext(sprite_index, image_index, x - 1, y + 1, 2, 2, image_angle, soul_color, image_alpha); |
12 |
shader_reset(); |
13 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, soul_color, image_alpha); |