| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (image_index > 0) |
| 4 |
draw_sprite_ext(spr_container_empty_open_front, 0, x, y, 2, 2, 0, soul_color, image_alpha); |
| 5 |
if (flash_alpha > 0) |
| 6 |
{ |
| 7 |
draw_set_alpha(flash_alpha); |
| 8 |
shader_set(sh_flash); |
| 9 |
draw_sprite_ext(spr_container_empty_open_front, 0, x, y, image_xscale, image_yscale, 0, soul_color, image_alpha); |
| 10 |
with (obj_heart_battle_fighting_parent) |
| 11 |
draw_sprite_ext(spr_container_empty_open_front, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha); |
| 12 |
shader_reset(); |
| 13 |
draw_set_alpha(1); |
| 14 |
} |