1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (image_index > 0) |
4 |
draw_sprite_ext(spr_container_empty_open_front, 0, x, y, 2, 2, 0, soul_color, image_alpha); |
5 |
if (flash_alpha > 0) |
6 |
{ |
7 |
draw_set_alpha(flash_alpha); |
8 |
shader_set(sh_flash); |
9 |
draw_sprite_ext(spr_container_empty_open_front, 0, x, y, image_xscale, image_yscale, 0, soul_color, image_alpha); |
10 |
with (obj_heart_battle_fighting_parent) |
11 |
draw_sprite_ext(spr_container_empty_open_front, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha); |
12 |
shader_reset(); |
13 |
draw_set_alpha(1); |
14 |
} |