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gml_Object_obj_battle_enemy_attack_asgore_warning_Create_0

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1
if (live_call())
2
    return global.live_result;
3
alarm[0]
 = 1;
gml_Object_obj_battle_enemy_attack_asgore_warning_Alarm_0.gml

if (live_call()) return global.live_result; audio_play_sound(snd_bullet_warning, 1, 0); alarm[0]
 = 3;
4
alarm[1]
 = 20;
gml_Object_obj_battle_enemy_attack_asgore_warning_Alarm_1.gml

if (live_call()) return global.live_result; var battle_box = 3155; for (var i = 0; i < 20; i++) { var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range(battle_box.bbox_top - 10, battle_box.bbox_top - 100), -100, obj_battle_enemy_attack_asgore_warning_flame); bullet.vspeed = 12; } for (var i = 0; i < 20; i++) { var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range(battle_box.bbox_bottom + 10, battle_box.bbox_bottom + 100), -100, obj_battle_enemy_attack_asgore_warning_flame); bullet.vspeed = -12; } audio_play_sound(snd_soul_gameover_hit_break, 1, 0); instance_destroy();