1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | launch_speed = 10; |
5 | image_speed = 0.5; |
6 | image_index = 0; |
7 | image_alpha = 1; |
8 | image_xscale = 0; |
9 | image_yscale = 0; |
10 | scene = 0; |
11 | cutscene_timer = 0; |
12 | throw_delay = 1; |
13 | is_active = false; |
14 | is_deflected = false; |
15 | audio_play_sound(snd_undertale_appear, 1, 0); |
16 | x_scale_modif = 0; |
17 | x_scale_inc = 0.5; |
18 | x_scale_modif_size = 0.05; |
19 | deflect_noloop = false; |