| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0.5; |
| 3 | image_index = 0; |
| 4 | image_alpha = 1; |
| 5 | image_xscale = 1; |
| 6 | image_yscale = 1; |
| 7 | direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 8 | speed = 6; |