1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0.5; |
3 | image_index = 0; |
4 | image_alpha = 1; |
5 | image_xscale = 1; |
6 | image_yscale = 1; |
7 | direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
8 | speed = 6; |