Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_axis_energy_ball_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("energy balls minifight", "void", "void");
2
image_speed = 0.5;
3
image_index = 0;
4
image_alpha = 1;
5
image_xscale = 1;
6
image_yscale = 1;
7
direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y);
8
speed = 6;