|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy
function scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("axis", "void", "void");
|
|
4
|
if (global.battle_enemy_name == "flowey")
|
|
5
|
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy
function scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("flowey", "void", "void");
|
|
6
|
x = 320;
|
|
7
|
y = 320;
|
|
8
|
image_alpha = 0.01;
|
|
9
|
image_xscale = 20;
|
|
10
|
image_yscale = 20;
|
|
11
|
alarm[0] = 1; gml_Object_obj_battle_enemy_attack_axis_energy_ball_explosion_Alarm_0.gml
instance_destroy();
|
|
12
|
audio_play_sound(snd_ceroba_boom, 1, 0);
|
|
13
|
scr_screenshake_battlescr_screenshake_battle
function scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (10, 1);
|