1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | var battle_box = 3154; |
5 | image_index = 0; |
6 | image_alpha = 0; |
7 | direction = point_direction(x, y, battle_box.x, battle_box.y); |
8 | move_speed = 9; |
9 | move_noloop = false; |
10 | audio_play_sound(snd_undertale_swoosh, 1, 0); |