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gml_Object_obj_battle_enemy_attack_axis_geno_5_Destroy_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
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with (obj_battle_enemy_attack_axis_bomb_geno)
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    instance_destroy(id, false);
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with (obj_battle_enemy_attack_axis_beams)
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    instance_destroy();
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with (obj_battle_enemy_attack_axis_energy_ball_boss_geno)
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    instance_destroy();
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with (obj_battlebox_controller_axis)
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    event_user(0);