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gml_Object_obj_battle_enemy_attack_axis_geno_5_Create_0

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1
if (live_call())
2
    return global.live_result;
3
attack_tick = 0;
4
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }
();