| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | scene = 0; |
| 4 | cutscene_timer = 0; |
| 5 | timer = 0; |
| 6 | bullet_number_max = 3; |
| 7 | bullet_speed = 12; |
| 8 | bullet_distance = 100; |
| 9 | bullet_distance_min = 40; |
| 10 | bullet_number_current = 0; |
| 11 | bullet_attack_dir = irandom_range(1, 360); |
| 12 | bullet_spin_dir = choose(-1, 1); |
| 13 | attack_count = 3; |
| 14 | scr_enable_battle_box_surface |