1 | if (live_call()) |
2 | return global.live_result; |
3 | scene = 0; |
4 | cutscene_timer = 0; |
5 | timer = 0; |
6 | bullet_number_max = 3; |
7 | bullet_speed = 12; |
8 | bullet_distance = 100; |
9 | bullet_distance_min = 40; |
10 | bullet_number_current = 0; |
11 | bullet_attack_dir = irandom_range(1, 360); |
12 | bullet_spin_dir = choose(-1, 1); |
13 | attack_count = 3; |
14 | scr_enable_battle_box_surface |