|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy
function scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("axis", "void", "void");
|
|
4
|
var battle_box = 3155;
|
|
5
|
var heart = obj_heart_battle_fighting_parent;
|
|
6
|
image_index = 0;
|
|
7
|
image_alpha = 0;
|
|
8
|
image_speed_base = 3;
|
|
9
|
image_speed = image_speed_base;
|
|
10
|
direction = point_direction(x, y, heart.x, heart.y);
|
|
11
|
move_speed = 11;
|
|
12
|
move_noloop = true;
|
|
13
|
hold_timer = 5;
|
|
14
|
warn_timer = 15;
|
|
15
|
warn_flash = false;
|
|
16
|
audio_play_sound(snd_undertale_swoosh, 1, 0);
|