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gml_Object_obj_battle_enemy_attack_axis_geno_energy_ball_pulse_Create_0

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if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("axis", "void", "void");
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var battle_box = 3154;
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var heart = obj_heart_battle_fighting_parent;
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image_index = 0;
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image_alpha = 0;
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image_speed_base = 3;
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image_speed = image_speed_base;
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direction = point_direction(x, y, heart.x, heart.y);
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move_speed = 11;
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move_noloop = true;
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hold_timer = 5;
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warn_timer = 15;
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warn_flash = false;
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audio_play_sound(snd_undertale_swoosh, 1, 0);