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gml_Object_obj_battle_enemy_attack_axis_laser_grid_Create_0

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1
if (live_call())
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    return global.live_result;
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var battle_box = 3154;
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var gap = 75;
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for (var i = 0; i < 14; i++)
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{
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    var laser = instance_create_depth(battle_box.x, (battle_box.y + (gap * 0.5)) - (i * gap), -100, obj_battle_enemy_attack_axis_blue_laser_grid);
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    laser.image_angle = 0;
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    laser.speed_target = 2;
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}
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obj_heart_battle_fighting_parent.movement_mode = 2;
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }
();
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attack_interval = room_speed * 1.25;
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attack_count = 6;
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scene = 0;
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cutscene_timer = 0;
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alarm[0] = 10;
gml_Object_obj_battle_enemy_attack_axis_laser_grid_Alarm_0.gml

if (live_call()) return global.live_result; var battle_box = 3154; var current_side = choose("hor", "ver"); var spawn_x, spawn_y; if (current_side == "hor") { spawn_x = choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80); spawn_y = irandom_range(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80); } else { spawn_y = choose(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80); spawn_x = irandom_range(battle_box.bbox_left - 80, battle_box.bbox_right + 80); } var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss); ball.direction = point_direction(ball.x, ball.y, battle_box.x, battle_box.y); ball.speed = 3; if (attack_count > 0) { attack_count -= 1; alarm[0] = attack_interval; } else { instance_destroy(); }