1 | if (live_call()) |
2 | return global.live_result; |
3 | bomb_side *= -1; |
4 | instance_create_depth(battle_box.x + (bomb_side * 100), irandom_range(battle_box.bbox_top, battle_box.bbox_bottom), -100, obj_battle_enemy_attack_axis_bomb_1); |
5 | alarm[0] = attack_interval; |