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4
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instance_create_depth(battle_box.x + (bomb_side * 100), irandom_range(battle_box.bbox_top, battle_box.bbox_bottom), -100, obj_battle_enemy_attack_axis_bomb_1);
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5
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alarm[0] = attack_interval; gml_Object_obj_battle_enemy_attack_axis_lobbing_bombs_Alarm_0.gml
if (live_call())
return global.live_result;
bomb_side *= -1;
instance_create_depth(battle_box.x + (bomb_side * 100), irandom_range(battle_box.bbox_top, battle_box.bbox_bottom), -100, obj_battle_enemy_attack_axis_bomb_1);
alarm[0] = attack_interval;
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