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gml_Object_obj_battle_enemy_attack_axis_lobbing_bombs_Alarm_0

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1
if (live_call())
2
    return global.live_result;
3
bomb_side *= -1;
4
instance_create_depth(battle_box.x + (bomb_side * 100), irandom_range(battle_box.bbox_top, battle_box.bbox_bottom), -100, obj_battle_enemy_attack_axis_bomb_1);
5
alarm[0] = attack_interval;
gml_Object_obj_battle_enemy_attack_axis_lobbing_bombs_Alarm_0.gml

if (live_call()) return global.live_result; bomb_side *= -1; instance_create_depth(battle_box.x + (bomb_side * 100), irandom_range(battle_box.bbox_top, battle_box.bbox_bottom), -100, obj_battle_enemy_attack_axis_bomb_1); alarm[0] = attack_interval;