1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("macro froggit", "void", "void"); |
4 |
battle_box = 3154; |
5 |
sprite_set_offset(spr_bigfrog_fly_herotarget, 11, 11); |
6 |
sprite_set_offset(spr_bigfrog_fly_villaintarget, 11, 11); |
7 |
x_target = irandom_range(battle_box.bbox_left + 40, battle_box.x - 40); |
8 |
y_target = irandom_range(battle_box.bbox_top + 20, battle_box.bbox_bottom - 20); |
9 |
target_bounds_left = battle_box.x; |
10 |
target_bounds_right = battle_box.bbox_right - 20; |
11 |
target_object = 993; |
12 |
target_count_max = 3; |
13 |
target_count = target_count_max; |
14 |
target_timer_max = 5; |
15 |
target_timer = target_timer_max; |
16 |
image_alpha = 0; |
17 |
scene = 0; |