|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy
function scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("macro froggit", "void", "void");
|
|
4
|
battle_box = 3155;
|
|
5
|
sprite_set_offset(spr_bigfrog_fly_herotarget, 11, 11);
|
|
6
|
sprite_set_offset(spr_bigfrog_fly_villaintarget, 11, 11);
|
|
7
|
x_target = irandom_range(battle_box.bbox_left + 40, battle_box.x - 40);
|
|
8
|
y_target = irandom_range(battle_box.bbox_top + 20, battle_box.bbox_bottom - 20);
|
|
9
|
target_bounds_left = battle_box.x;
|
|
10
|
target_bounds_right = battle_box.bbox_right - 20;
|
|
11
|
target_object = 993;
|
|
12
|
target_count_max = 3;
|
|
13
|
target_count = target_count_max;
|
|
14
|
target_timer_max = 5;
|
|
15
|
target_timer = target_timer_max;
|
|
16
|
image_alpha = 0;
|
|
17
|
scene = 0;
|