1 | damage_number = scr_determine_damage_number_enemy |
2 | box = 3154; |
3 | generator = 2512; |
4 | while (x < (box.bbox_left + generator.marsh_disjoint)) |
5 | x += 1; |
6 | while (x > (box.bbox_right - generator.marsh_disjoint)) |
7 | x -= 1; |
8 | image_alpha = 0; |
9 | can_drop = true; |
10 | random_dir = irandom_range(0, 1); |
11 | if (random_dir == 0) |
12 | random_dir = -1; |
13 | angle_inc = 3; |
14 | default_y = y; |
15 | sign_modifier = -1; |
16 | time_elapsed = 0; |
17 | time_max = 15; |
18 | time_increase = 1; |
19 | max_rise = 20; |