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gml_Object_obj_battle_enemy_attack_bowll_liquid_marshmallow_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("bowll a", "bowll b", "bowll c");
2
box = 3154;
3
generator = 2512;
4
while (x < (box.bbox_left + generator.marsh_disjoint))
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    x += 1;
6
while (x > (box.bbox_right - generator.marsh_disjoint))
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    x -= 1;
8
image_alpha = 0;
9
can_drop = true;
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random_dir = irandom_range(0, 1);
11
if (random_dir == 0)
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    random_dir = -1;
13
angle_inc = 3;
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default_y = y;
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sign_modifier = -1;
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time_elapsed = 0;
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time_max = 15;
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time_increase = 1;
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max_rise = 20;