| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | box = 3154; |
| 3 | generator = 2512; |
| 4 | while (x < (box.bbox_left + generator.marsh_disjoint)) |
| 5 | x += 1; |
| 6 | while (x > (box.bbox_right - generator.marsh_disjoint)) |
| 7 | x -= 1; |
| 8 | image_alpha = 0; |
| 9 | can_drop = true; |
| 10 | random_dir = irandom_range(0, 1); |
| 11 | if (random_dir == 0) |
| 12 | random_dir = -1; |
| 13 | angle_inc = 3; |
| 14 | default_y = y; |
| 15 | sign_modifier = -1; |
| 16 | time_elapsed = 0; |
| 17 | time_max = 15; |
| 18 | time_increase = 1; |
| 19 | max_rise = 20; |