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gml_Object_obj_battle_enemy_attack_bullet_1_Create_0

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1
if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("ceroba", "void", "void");
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var battle_box = 3154;
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target_x = obj_heart_battle_fighting_parent.x;
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target_y = obj_heart_battle_fighting_parent.y;
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turn_rate = 0.06;
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if (!instance_exists(obj_ceroba_bullet_particle_controller))
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    instance_create(0, 0, obj_ceroba_bullet_particle_controller);
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sprite_index_og = sprite_index;
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sprite_index = -4;
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image_alpha = 0;
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image_speed = 0;
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warning_id = -4;
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noloop = true;
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alarm[0] = 1;
gml_Object_obj_battle_enemy_attack_bullet_1_Alarm_0.gml

if (live_call()) return global.live_result; var xx = x; var yy = y - 30; warning_id = instance_create_depth(xx, yy, -120, obj_attack_warning_exclamation_mark); noloop = false;
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attack_delay = 30;