|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy
function scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("ceroba", "void", "void");
|
|
4
|
var battle_box = 3155;
|
|
5
|
target_x = obj_heart_battle_fighting_parent.x;
|
|
6
|
target_y = obj_heart_battle_fighting_parent.y;
|
|
7
|
turn_rate = 0.06;
|
|
8
|
if (!instance_exists(obj_ceroba_bullet_particle_controller))
|
|
9
|
instance_create(0, 0, obj_ceroba_bullet_particle_controller);
|
|
10
|
sprite_index_og = sprite_index;
|
|
11
|
sprite_index = -4;
|
|
12
|
image_alpha = 0;
|
|
13
|
image_speed = 0;
|
|
14
|
warning_id = -4;
|
|
15
|
noloop = true;
|
|
16
|
alarm[0] = 1; gml_Object_obj_battle_enemy_attack_bullet_1_Alarm_0.gml
if (live_call())
return global.live_result;
var xx = x;
var yy = y - 30;
warning_id = instance_create_depth(xx, yy, -120, obj_attack_warning_exclamation_mark);
noloop = false;
|
|
17
|
attack_delay = 30;
|