1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 1; |
5 | target_x = obj_heart_battle_fighting_parent.x; |
6 | target_y = obj_heart_battle_fighting_parent.y; |
7 | turn_rate = 0.06; |
8 | destroy_on_contact = true; |
9 | speed = 9; |
10 | speed_inc = 0.05; |
11 | speed_max = 20; |
12 | direction = 270; |
13 | image_angle = direction; |
14 | aim = 12; |