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gml_Object_obj_battle_enemy_attack_cactony_needle_top_generator_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("cactony a", "cactony b", "cactony c");
2
image_speed = 0;
3
image_index = 0;
4
box = 3154;
5
y_speed = 5;
6
animate_alarm = 30;
7
attack_alarm = 10;
8
end_alarm = 45;
9
fire_count = 0;
10
fire_max = 10;
11
animate_state = 0;
12
anim_in_speed = 0.1;
13
anim_out_speed = 0.2;
14
anim_min = 0.4;
15
anim_max = 1;
16
in_box = false;