| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | launch_sprite = 2179; |
| 3 | launched = false; |
| 4 | prep_speed = 1; |
| 5 | attack_speed = 5; |
| 6 | attack_mult = 2; |
| 7 | image_angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 8 | move = true; |
| 9 | fade = false; |
| 10 | fade_alarm = 40; |
| 11 | global.id_store = id; |