1 | damage_number = scr_determine_damage_number_enemy |
2 | launch_sprite = 2179; |
3 | launched = false; |
4 | prep_speed = 1; |
5 | attack_speed = 5; |
6 | attack_mult = 2; |
7 | image_angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
8 | move = true; |
9 | fade = false; |
10 | fade_alarm = 40; |
11 | global.id_store = id; |