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gml_Object_obj_battle_enemy_attack_cactony_needle_top_needle_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("cactony a", "cactony b", "cactony c");
2
launch_sprite = 2179;
3
launched = false;
4
prep_speed = 1;
5
attack_speed = 5;
6
attack_mult = 2;
7
image_angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y);
8
move = true;
9
fade = false;
10
fade_alarm = 40;
11
global.id_store = id;