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gml_Object_obj_battle_enemy_attack_cactony_needle_top_needle_Other_10

related scripts: Alarm_0Create_0Other_10 Step_0Step_2

(view raw script w/o annotations or w/e)
1
launched = true;
2
sprite_index = launch_sprite;
3
audio_play_sound(snd_undyne_spear_fly, 20, false);