| 1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("sweet corn a", "sweet corn b", "sweet corn c"); |
| 2 |
image_speed = 0; |
| 3 |
image_index = 0; |
| 4 |
image_alpha = 0; |
| 5 |
if (x > obj_dialogue_box_battle_transformation_any.bbox_right) |
| 6 |
image_xscale = -1; |
| 7 |
x_speed = 6; |
| 8 |
if (x > obj_dialogue_box_battle_transformation_any.bbox_right) |
| 9 |
x_speed = -x_speed; |
| 10 |
starting_position_x = x; |
| 11 |
starting_position_y = y; |
| 12 |
animation_disjoint_x = 0; |
| 13 |
animation_disjoint_y = 0; |
| 14 |
reverse = true; |
| 15 |
can_move = false; |
| 16 |
can_vanish = false; |
| 17 |
var app_sound = audio_play_sound(snd_undertale_appear, 1, 0); |
| 18 |
audio_sound_gain(app_sound, 0.5, 0); |