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gml_Object_obj_battle_enemy_attack_candy_corn_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("sweet corn a", "sweet corn b", "sweet corn c");
2
image_speed = 0;
3
image_index = 0;
4
image_alpha = 0;
5
if (x > obj_dialogue_box_battle_transformation_any.bbox_right)
6
    image_xscale = -1;
7
x_speed = 6;
8
if (x > obj_dialogue_box_battle_transformation_any.bbox_right)
9
    x_speed = -x_speed;
10
starting_position_x = x;
11
starting_position_y = y;
12
animation_disjoint_x = 0;
13
animation_disjoint_y = 0;
14
reverse = true;
15
can_move = false;
16
can_vanish = false;
17
var app_sound = audio_play_sound(snd_undertale_appear, 1, 0);
18
audio_sound_gain(app_sound, 0.5, 0);