1 | damage_number = scr_determine_damage_number_enemy |
2 | bullet_distance = 0; |
3 | bullet_dir_current = 0; |
4 | bullet_fade_delay = instance_number(obj_battle_enemy_attack_ceroba_arc_diamond) * 10; |
5 | bullet_spin_speed = 0; |
6 | bullet_spin_time = 60; |
7 | bullet_state = 1; |
8 | bullet_can_bounce = false; |
9 | image_alpha = 0; |