1 | var y_original = 0; |
2 | var y_max = room_height; |
3 | draw_set_color(attack_beam_draw_color); |
4 | draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, false); |
5 | draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, true); |