1 | damage_number = scr_determine_damage_number_enemy |
2 | state = 0; |
3 | can_move = false; |
4 | attack_distance = 80; |
5 | attack_distance_max = attack_distance + 32; |
6 | attack_dir = 90; |
7 | attack_target_x = obj_heart_battle_fighting_parent.x; |
8 | attack_target_y = obj_heart_battle_fighting_parent.y; |
9 | bullet_speed = 6; |
10 | bullet_spawner = -4; |
11 | homing_speed = 0; |
12 | image_alpha = 0; |