| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | state = 0; |
| 5 | can_move = false; |
| 6 | attack_distance = 85; |
| 7 | attack_distance_max = attack_distance + 32; |
| 8 | attack_dir = 90; |
| 9 | target = 2979; |
| 10 | attack_target_x = target.x; |
| 11 | attack_target_y = target.y; |
| 12 | bullet_speed = 3; |
| 13 | bullet_spawner = -4; |
| 14 | homing_speed = 0; |
| 15 | image_alpha = 0; |
| 16 | image_speed = 0.2; |