1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | state = 0; |
5 | can_move = false; |
6 | attack_distance = 85; |
7 | attack_distance_max = attack_distance + 32; |
8 | attack_dir = 90; |
9 | target = 2979; |
10 | attack_target_x = target.x; |
11 | attack_target_y = target.y; |
12 | bullet_speed = 3; |
13 | bullet_spawner = -4; |
14 | homing_speed = 0; |
15 | image_alpha = 0; |
16 | image_speed = 0.2; |