1 | damage_number = scr_determine_damage_number_enemy |
2 | state = 0; |
3 | can_move = false; |
4 | attack_distance = 0; |
5 | attack_dir = 90; |
6 | bullet_speed = 2; |
7 | bullet_speed_2 = 0.5; |
8 | bullet_speed_2_max = bullet_speed_2 * 3; |
9 | attack_target_x = x; |
10 | attack_target_y = y; |
11 | creator = 0; |
12 | image_speed = 0.2; |
13 | fade_out = false; |
14 | alarm[0] = 150; |