| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_index = 5; |
| 5 | image_blend = c_yellow; |
| 6 | image_alpha = 0; |
| 7 | image_angle = -90; |
| 8 | destroy_self = false; |
| 9 | destroy_type = 0; |
| 10 | bullet_hit_points = 1; |
| 11 | bullet_hit_draw_timer = 0; |
| 12 | bullet_destroy_self = false; |
| 13 | fall_delay = 30; |
| 14 | if (global.hotland_flag[2] == 3) |
| 15 | fall_delay = 15; |