1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_index = 5; |
5 | image_blend = c_yellow; |
6 | image_alpha = 0; |
7 | image_angle = -90; |
8 | destroy_self = false; |
9 | destroy_type = 0; |
10 | bullet_hit_points = 1; |
11 | bullet_hit_draw_timer = 0; |
12 | bullet_destroy_self = false; |
13 | fall_delay = 30; |
14 | if (global.hotland_flag[2] == 3) |
15 | fall_delay = 15; |