1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | fade_out = false; |
5 | image_speed = 0; |
6 | image_angle = irandom_range(0, 360); |
7 | image_index = irandom_range(0, image_number - 1); |
8 | gravity = 0.5; |
9 | speed = 6; |
10 | alarm[0] = 40; |