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gml_Object_obj_battle_enemy_attack_ceroba_phase_1_leaves_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_box = 3155;
4
instance_create_depth(battle_box.x, battle_box.bbox_bottom + 5, -110, obj_battle_enemy_attack_ceroba_petal_pile);
5
instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_phase_1_background_leaves);
6
spawn_rate = 7;
7
alarm[0]
 = 30;
gml_Object_obj_battle_enemy_attack_ceroba_phase_1_leaves_Alarm_0.gml

if (live_call()) return global.live_result; var offset = random_range(1, 30); instance_create_depth(choose(battle_box.bbox_left - offset, battle_box.bbox_right + offset), random_range(battle_box.bbox_top + 15, battle_box.bbox_bottom - 15), -100, obj_battle_enemy_attack_ceroba_petal); alarm[0]
 = spawn_rate;
if (obj_battle_enemy_attack_ceroba_petal_pile.vspeed == 0) obj_battle_enemy_attack_ceroba_petal_pile.vspeed = -(90 / attack_length);
8
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function
scr_enable_battle_box_surface()
{ if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }
();
9
attack_length = 270;
10
alarm[1]
 = attack_length;
gml_Object_obj_battle_enemy_attack_ceroba_phase_1_leaves_Alarm_1.gml

if (live_call()) return global.live_result; instance_destroy();
11
alarm[2]
 = 30;
gml_Object_obj_battle_enemy_attack_ceroba_phase_1_leaves_Alarm_2.gml

audio_play_sound(snd_mart_wind, 1, 0);