gml_Object_obj_battle_enemy_attack_ceroba_phase_1_pillars_Alarm_0.gmlif (live_call())
return global.live_result;
var battle_box = 3154;
var list_pos = irandom_range(0, ds_list_size(bullet_list) - 1);
var bul_spawn = ds_list_find_value(bullet_list, list_pos);
ds_list_delete(bullet_list, list_pos);
switch (bul_spawn)
{
case "left":
var bullet = instance_create_depth(battle_box.x + 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
with (bullet)
{
target_x = battle_box.bbox_left - 50;
target_y = 200;
turn_rate = 0.07;
}
break;
case "right":
var bullet = instance_create_depth(battle_box.x - 25, battle_box.bbox_bottom, -110, obj_battle_enemy_attack_bullet_1);
bullet.image_xscale = -1;
with (bullet)
{
target_x = battle_box.bbox_right + 50;
target_y = 200;
turn_rate = 0.07;
}
break;
}
if (ds_list_size(bullet_list) > 0)
{
alarm[0] = bullet_offset;
}
else if (wave_number > 0)
{
ds_list_add(bullet_list, "left", "middle", "right");
alarm[0] = bullet_offset * 7;
wave_number -= 1;
}
else
{
alarm[1] = 180;
}