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gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Create_0

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1
if (live_call())
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    return global.live_result;
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battle_box = 3154;
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spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
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spawn_pos_last = -1000;
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attack_stop = false;
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alarm[0] = 20;
gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Alarm_0.gml

if (live_call()) return global.live_result; if (attack_stop) exit; var battle_box = 3154; instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell); spawn_pos_last = spawn_pos; do spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40); until (abs(spawn_pos - spawn_pos_last) > 40); alarm[0] = 50; if (global.hotland_flag[2] == 2) alarm[0] = 30; if (global.hotland_flag[2] == 3) alarm[0] = 25;
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if (global.hotland_flag[2] >= 2)
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    alarm[0] = 1;
gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Alarm_0.gml

if (live_call()) return global.live_result; if (attack_stop) exit; var battle_box = 3154; instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell); spawn_pos_last = spawn_pos; do spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40); until (abs(spawn_pos - spawn_pos_last) > 40); alarm[0] = 50; if (global.hotland_flag[2] == 2) alarm[0] = 30; if (global.hotland_flag[2] == 3) alarm[0] = 25;