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gml_Object_obj_battle_enemy_attack_ceroba_pillars_Destroy_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
instance_destroy(obj_battle_enemy_attack_bullet_1);
4
instance_destroy(obj_battle_enemy_attack_bullet_2);
5
instance_destroy(obj_battle_enemy_attack_bullet_residue);
6
instance_destroy(obj_battle_enemy_attack_pillar);
7
instance_destroy(obj_battle_enemy_attack_pillar_debris);
8
with (obj_dialogue_box_battle_transformation_any)
9
    event_user(0);
10
ds_list_clear(bullet_list);