Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_dalv_lightning_ball_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("dalv", "void", "void");
2
audio_play_sound(snd_undertale_appear, 1, 0);
3
image_speed = 0.5;
4
image_index = 0;
5
image_alpha = 0;
6
move = false;
7
move_speed = 0;
8
move_speed_max = 6;
9
move_speed_increase = 0.1;
10
distance_create = 100;
11
angle_spread = 30;
12
var ball_count = instance_number(obj_battle_enemy_attack_dalv_lightning_ball) - 1;
13
angle = ball_count * angle_spread;
14
event_user(0);