| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | audio_play_sound(snd_undertale_appear, 1, 0); |
| 3 | image_speed = 0.5; |
| 4 | image_index = 0; |
| 5 | image_alpha = 0; |
| 6 | move = false; |
| 7 | move_speed = 0; |
| 8 | move_speed_max = 6; |
| 9 | move_speed_increase = 0.1; |
| 10 | distance_create = 100; |
| 11 | angle_spread = 30; |
| 12 | var ball_count = instance_number(obj_battle_enemy_attack_dalv_lightning_ball) - 1; |
| 13 | angle = ball_count * angle_spread; |
| 14 | event_user(0); |