| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | audio_play_sound(snd_undertale_appear, 1, 0); |
| 3 | image_speed = 0.4; |
| 4 | image_index = 0; |
| 5 | image_alpha = 0; |
| 6 | image_angle = 270; |
| 7 | angle_intensity = 3; |
| 8 | move_speed = 12; |
| 9 | move_speed_max = 20; |
| 10 | move_speed_increase = 1; |
| 11 | move = false; |