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gml_Object_obj_battle_enemy_attack_dalv_lightning_shift_main_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("dalv", "void", "void");
2
disjoint = 35;
3
y -= disjoint;
4
image_speed = 0.6;
5
image_index = 0;
6
image_alpha = 0;
7
draw_position_y = y;
8
move = false;
9
move_speed = 0;
10
move_speed_increase = 1;
11
move_speed_max = 60;
12
sign_modifier = -1;
13
time_elapsed = 0;
14
time_max = 225;
15
time_increase = 1;
16
max_rise = abs(y - obj_dialogue_box_battle_transformation_any.bbox_top - 17);
17
instance_create(x, y + (disjoint * 2), obj_battle_enemy_attack_dalv_lightning_shift_second);