1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | image_speed_default = 0.4; |
5 | animate_alarm = 40; |
6 | attack_alarm = 15; |
7 | end_alarm = 45; |
8 | fire_count = 0; |
9 | fire_max = 9; |
10 | no_loop_animate = true; |