| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | image_speed_default = 0.4; |
| 5 | animate_alarm = 40; |
| 6 | attack_alarm = 15; |
| 7 | end_alarm = 45; |
| 8 | fire_count = 0; |
| 9 | fire_max = 9; |
| 10 | no_loop_animate = true; |