1 | damage_number = scr_determine_damage_number_enemy |
2 | image_alpha = 0; |
3 | default_y = y; |
4 | fade_in = true; |
5 | can_vanish = false; |
6 | if (x < obj_dialogue_box_battle_transformation_any.x) |
7 | wind_direction = 1; |
8 | else |
9 | wind_direction = -1; |
10 | rolling_speed = wind_direction * irandom_range(3, 5); |
11 | rolling_speed_angle = (90 / (sprite_width / 2)) * -rolling_speed; |
12 | bheight_min = 5; |
13 | bheight_max = 40; |
14 | bheight_ratio = 1; |
15 | sign_modifier = -1; |
16 | time_elapsed = 0; |
17 | max_rise = irandom_range(bheight_min, bheight_max); |
18 | time_max = max_rise * bheight_ratio; |
19 | time_increase = 1; |