scr_enable_battle_box_surfacescr_enable_battle_box_surfacefunction scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }()
attack_interval = 12
depth = -9999
alarm[0] = 1gml_Object_obj_battle_enemy_attack_energy_balls_creator_Alarm_0.gmlvar battle_box = 3154 var spawn_dir = irandom_range(0, 359) var spawn_x = 320 + (lengthdir_x(250, spawn_dir)) var spawn_y = 320 + (lengthdir_y(250, spawn_dir)) instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball) alarm[0] = attack_interval
alarm[1] = room_speed * 3gml_Object_obj_battle_enemy_attack_energy_balls_creator_Alarm_1.gmlinstance_destroy()