1 | damage_number = scr_determine_damage_number_enemy |
2 | image_index = irandom_range(0, image_number - 1); |
3 | can_fall = false; |
4 | fall_speed = 9; |
5 | image_alpha = 0; |
6 | vspeed = 1.5; |
7 | image_speed = 0; |
8 | image_xscale = 2; |
9 | image_yscale = 2; |