|
1
|
if (image_alpha < 1)
|
|
2
|
image_alpha += 0.2;
|
|
3
|
vspeed += 0.33;
|
|
4
|
if (vspeed > fall_speed)
|
|
5
|
vspeed = fall_speed;
|
|
6
|
var box = 3155;
|
|
7
|
if (y >= (box.bbox_bottom - 12))
|
|
8
|
{
|
|
9
|
instance_destroy();
|
|
10
|
scr_screenshake_battlescr_screenshake_battle
function scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 6);
|
|
11
|
var break_sound = audio_play_sound(snd_rock_break, 1, 0);
|
|
12
|
audio_sound_gain(break_sound, 0.7, 0);
|
|
13
|
for (var i = 0; i < 2; i++)
|
|
14
|
{
|
|
15
|
var debris = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_falling_boulders_boulder_piece);
|
|
16
|
debris.hspeed = -2 + (i * 4);
|
|
17
|
}
|
|
18
|
}
|