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gml_Object_obj_battle_enemy_attack_falling_boulders_boulder_Step_0

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1
if (image_alpha < 1)
2
    image_alpha += 0.2;
3
vspeed += 0.33;
4
if (vspeed > fall_speed)
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    vspeed = fall_speed;
6
var box = 3154;
7
if (y >= (box.bbox_bottom - 12))
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{
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    instance_destroy();
10
    scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(6, 6);
11
    var break_sound = audio_play_sound(snd_rock_break, 1, 0);
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    audio_sound_gain(break_sound, 0.7, 0);
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    for (var i = 0; i < 2; i++)
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    {
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        var debris = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_falling_boulders_boulder_piece);
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        debris.hspeed = -2 + (i * 4);
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    }
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}