1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | image_alpha = 0; |
5 | y_speed = 4; |
6 | starting_position_x = x; |
7 | starting_position_y = y; |
8 | animation_disjoint_x = 0; |
9 | animation_disjoint_y = 0; |
10 | can_move = false; |
11 | can_vanish = false; |
12 | sign_modifier = -1; |
13 | time_elapsed = 0; |
14 | time_max = 60; |
15 | time_increase = 1; |
16 | max_rise = 0; |