| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | image_alpha = 0; |
| 5 | y_speed = 4; |
| 6 | starting_position_x = x; |
| 7 | starting_position_y = y; |
| 8 | animation_disjoint_x = 0; |
| 9 | animation_disjoint_y = 0; |
| 10 | can_move = false; |
| 11 | can_vanish = false; |
| 12 | sign_modifier = -1; |
| 13 | time_elapsed = 0; |
| 14 | time_max = 60; |
| 15 | time_increase = 1; |
| 16 | max_rise = 0; |