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gml_Object_obj_battle_enemy_attack_flier_swarm_vertical_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("flier a", "flier b", "flier c");
2
image_speed = 0;
3
image_index = 0;
4
image_alpha = 0;
5
random_number = irandom_range(2, 3);
6
if (y < obj_dialogue_box_battle_transformation_any.y)
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    speed_factor = 1;
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else
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    speed_factor = -1;
10
y_speed = speed_factor * random_number;
11
starting_position_x = x;
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starting_position_y = y;
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animation_disjoint_x = 0;
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animation_disjoint_y = 0;
15
can_move = false;
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can_vanish = false;
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random_factor = irandom_range(0, 1);
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if (random_factor == 0)
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    random_factor = -1;
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sign_modifier = random_factor;
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time_elapsed = 0;
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time_max = 15;
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time_increase = 1;
24
max_rise = 5;