1 | damage_number = scr_determine_damage_number_enemy |
2 | disjoint_in_max = 30; |
3 | disjoint_out_max = 0; |
4 | disjoint_range = disjoint_in_max - disjoint_out_max; |
5 | out_angle = obj_battle_enemy_attack_frostermit_pincher_right_1.image_angle_n + obj_battle_enemy_attack_frostermit_pincher_right_1.max_rise; |
6 | image_alpha = 0; |