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gml_Object_obj_battle_enemy_attack_frostermit_pincher_right_3_inner_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("frostermit a", "frostermit b", "frostermit c");
2
disjoint_in_max = 30;
3
disjoint_out_max = 0;
4
disjoint_range = disjoint_in_max - disjoint_out_max;
5
out_angle = obj_battle_enemy_attack_frostermit_pincher_right_1.image_angle_n + obj_battle_enemy_attack_frostermit_pincher_right_1.max_rise;
6
image_alpha = 0;